All about stability.
Gaming hardware, essentially due to the nature of the gaming market, isn’t designed around stability, instead gaming hardware squeezes every bit of performance from the CPU, Motherboard, GPU etc. What we’re seeing is regularly non-gaming hardware having higher IO through put, and more stability.
The question then of course is, in an eSports scenario, or simulation scenario, do we really need bleeding edge performance? I’m arguing that you do not, instead, you need stability and reliability. Sim racing and Sim flight doesn’t have the same requirements as FPS shooters. Read more >